Getting Center of an object , MovieClip or Shape:

February 17th, 2012 by admin | No Comments | Filed in 100 Useful Classes in AS 3.0 For Game Programming, Flash AS 3.0, Games Programming
[c] package com { import flash.display.MovieClip; import flash.geom.Point; /** * ... * @author Aava Rani */ public class getMidPoint extends MovieClip { /* * This function will return center point of the * */ public function getMidPoint(__mc:Mo

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Circular motion using Action Script 3.0

February 16th, 2012 by admin | No Comments | Filed in 100 Useful Classes in AS 3.0 For Game Programming, Adobe Certifications, Architectures, Flash AS 3.0, Games Programming
Lets start a cicular motion for Sun and Moon using AS 3.0. [c] /*** * * Lets learn how to create a circular motion using Action Script 3.0 * * */ package com { import flash.display.Sprite; import flash.events.Event; import flash.display.DisplayObject; import fl

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Introducing new section for iOS Programming

January 18th, 2012 by admin | 1 Comment | Filed in Flash AS 3.0
Introducing new section for iOS Programming For a long time I was thinking that I should write my articles for iOS Programming separately . Today is the DAY!!!. I am the admin of www.dremsus.com announcing a separate section for iOS application and Game programming :) . Reach us on www.iOS.dremsus.com .

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Catching Game using AndEngine

January 16th, 2012 by admin | 1 Comment | Filed in Android Game Programming, Android Tutorials
Catching Game using AndEngine In this article we will learn how to develop a catching game using andEngine. There are following steps : Step :1 Create a project using motodev. Step :2 Integrate andengine.jar in the library(Please check our previous article if you are facing any problem to integrate it.) Step :3: Cre

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Android Game Architecture using AndEngine

January 16th, 2012 by admin | 1 Comment | Filed in Android Game Programming, Android Tutorials
Android Game Architecture using AndEngine In this article we are going to learn how to create a basic architecture of a game. I am using the flow : 1. Splash Screen : which will contain a) Play Button b) Quit Button 2. Level Selection Screen : On touching play button , it will take player to the level slection screen, where we h

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Android Game using AndEngine

January 12th, 2012 by admin | 1 Comment | Filed in Android Game Programming, Android Tutorials
Android Game using AndEngine We will learn how to develop a game using AndEngine which is a openSource, free game engine :) for android. Step :1. Download the AndEngine from here : AndEngine.jar Step :2. Create a new project using motodev. Step :3. Create a new folder 'lib' and paste AndEngine.jar file there.

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Thomas Suarez: A 12-year-old app developer

January 11th, 2012 by admin | 1 Comment | Filed in Life@CarbonCopy
Thomas Suarez: A 12-year-old app developer Most 12-year-olds love playing videogames -- Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. See him on Ted.

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Box2D Game demo in Android

January 10th, 2012 by admin | 1 Comment | Filed in Android Game Programming, Android Tutorials
Box2D Game demo in Android Lets see in this tutorial we will learn how to develop an android game with Box2d. There are following steps : Step :1. Create a project using motodev. Step :2. Create a lib folder inside the project and put jbox2d-2.0.1-full.jar file there. Step :3. Open the project properties and add th

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TimerManger for Action Script 3.0 – 100 Useful classes

January 6th, 2012 by admin | 1 Comment | Filed in 100 Useful Classes in AS 3.0 For Game Programming, Flash AS 3.0, Games Programming
TimerManger for Action Script 3.0 - 100 Useful classes Lets handle showing Timer in your game: [xml] // package { /* * @Comment: This class is for showing timer in your game or application. * */ import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; import flash.utils.Timer; import fla

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Handle Collision detection with Sprites

January 6th, 2012 by admin | 3 Comments | Filed in Android Game Programming, Android Tutorials
Handle Collision detection with Sprites In this article we are going to learn how to add multiple sprits and handle their Collision. Lets start with following steps : Step 1: Create a new MotoDev project. Step 2: Create sprite sheet animation for three character's walk cycle. Step 3: Put them in res/drawable folder. Ste

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