Android Game using AndEngine- Part-1

January 12th, 2012 by anilanjan22 | 1 Comment | Filed in Uncategorized
Android Game using AndEngine- Part-1 We will learn how to develop a game using AndEngine which is a openSource, free game engine :) for android. Step :1. Download the AndEngine from here : AndEngine.jar Step :2. Create a new project using motodev. Step :3. Create a new folder 'lib' and paste AndEngine.jar file there. P

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Thomas Suarez: A 12-year-old app developer

January 11th, 2012 by anilanjan22 | 1 Comment | Filed in Uncategorized
Thomas Suarez: A 12-year-old app developer Most 12-year-olds love playing videogames -- Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. See him on Ted.

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Box2D Game demo in Android

January 10th, 2012 by anilanjan22 | 1 Comment | Filed in Uncategorized
Box2D Game demo in Android Lets see in this tutorial we will learn how to develop an android game with Box2d. There are following steps : Step :1. Create a project using motodev. Step :2. Create a lib folder inside the project and put jbox2d-2.0.1-full.jar file there. Step :3. Open the project properties and add th

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TimerManger for Actopn Script 3.0 – 100 Useful classes

January 6th, 2012 by anilanjan22 | No Comments | Filed in Uncategorized
TimerManger for Actopn Script 3.0 - 100 Useful classes Lets handle showing Timer in your game: [xml] // package { /* * @Comment: This class is for showing timer in your game or application. * */ import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; import flash.utils.Timer; import fla

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Handle Collision detection with Sprites

January 6th, 2012 by anilanjan22 | 3 Comments | Filed in Uncategorized
Handle Collision detection with Sprites In this article we are going to learn how to add multiple sprits and handle their Collision. Lets start with following steps : Step 1: Create a new MotoDev project. Step 2: Create sprite sheet animation for three character's walk cycle. Step 3: Put them in res/drawable folder. Ste

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Handle Multiple Character and their Movement

January 5th, 2012 by anilanjan22 | 1 Comment | Filed in Uncategorized
Handle Multiple Character and their Movement In this article we are going to learn how to add multiple sprits and handle their movement. Lets start with following steps : Step 1: Create a new MotoDev project. Step 2: Create sprite sheet animation for three character's walk cycle. Step 3: Put them in res/drawable folder. Step

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Coordinate Movement for a Ball

January 2nd, 2012 by anilanjan22 | 2 Comments | Filed in Uncategorized
Coordinate Movement for a Ball Step 1 : Create a new project using Motodev Studio. Step 2: Put an image of ball named "ball_1.png" into res/drwable Folder. Step 3: Open you MainActivity.java and put following code : [xml] package com.movement; import android.app.Activity; import android.os.Bundle; import an

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ShakingEffect Manager for Games

January 2nd, 2012 by anilanjan22 | 1 Comment | Filed in Uncategorized
ShakingEffect Manager for Games [xml] package { import flash.display.MovieClip; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class ShakingEffect extends MovieClip { private var _posX:Number; private var _posY:Number; private var _refObject:Object; pri

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KeyBoardEventManager for Games

January 2nd, 2012 by anilanjan22 | 2 Comments | Filed in Uncategorized
KeyBoardEventManager for Games [xml] package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.ui.Keyboard; public class KeyBoardEventManager extends MovieClip { private var _parent:Object; private var _isRightPressed:Boolean = false; private var _isLeftPressed:Boolean = f

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PaginationManager For photo Gallery creation

January 2nd, 2012 by anilanjan22 | 3 Comments | Filed in Uncategorized
PaginationManager For photo Gallery creation [xml] package { import flash.display.MovieClip; import flash.events.MouseEvent; public class PaginationManager extends MovieClip { /* * @Comments : Before using this class you need to create a container MovieClip * in your FLA with linkage ID '_mcContainer'. Inside the _m

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