package com
{
import flash.display.MovieClip;
import flash.geom.Point;
/**
* ...
* @author Aava Rani
*/
public class getMidPoint extends MovieClip
{
/*
* This function will return center point of the
*
*/
public function getMidPoint(__mc:MovieClip):Point
{
var centerPoint : Point = new Point();
centerPoint.x = __mc.x + (__mc.width / 2);
centerPoint.y = __mc.y + (__mc.height / 2);
return centerPoint ;
}
}
}
Archive for February, 2012
Getting Center of an object , MovieClip or Shape:
February 17th, 2012 by admin | No Comments | Filed in 100 Useful Classes in AS 3.0 For Game Programming, Flash AS 3.0, Games ProgrammingCircular motion using Action Script 3.0
February 16th, 2012 by admin | No Comments | Filed in 100 Useful Classes in AS 3.0 For Game Programming, Adobe Certifications, Architectures, Flash AS 3.0, Games ProgrammingLets start a cicular motion for Sun and Moon using AS 3.0.
/***
*
* Lets learn how to create a circular motion using Action Script 3.0
*
*
*/
package com
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;
/**
* ...
* @author Aava Rani
*/
[Frame(factoryClass="com.Preloader")]
public class Main extends Sprite
{
private var sun:Shape ;
private var moon:Shape ;
private var centerX:Number ;
private var centerY:Number ;
private var radius:Number ;
private var speed:Number ;
private var angle:Number;
private var bgColor:uint = 0xFFCC00;
private var borderColor:uint = 0x666666;
private var borderSize:uint = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
initValues();
createPlanets();
}
private function initValues():void {
centerX = stage.stageWidth / 2;
centerY = stage.stageHeight / 2;
speed = 0.2;
angle = 0;
}
private function createPlanets():void {
sun = drawCircle(100);
moon = drawCircle(40);
addChild(sun);
addChild(moon);
sun.x = centerX;
sun.y = centerY;
radius = sun.width /2 + 100;
moon.addEventListener(Event.ENTER_FRAME, rotate);
}
private function rotate(evt:Event):void{
evt.currentTarget.x = centerX + Math.cos(angle) * radius ;
evt.currentTarget.y = centerY + Math.sin(angle) * radius ;
angle += speed;
}
private function drawCircle(__redius:int):Shape {
var circle:Shape = new Shape();
var halfSize:uint = Math.round(__redius / 2);
circle.graphics.beginFill(bgColor);
circle.graphics.lineStyle(borderSize, borderColor);
circle.graphics.drawCircle(halfSize, halfSize, halfSize);
circle.graphics.endFill();
return circle;
}
}
}
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